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GART250
Deep Dive into Unreal 5

DESCRIPTION

In this Module I was assigned to write my own brief, to then research and execute it to the best of my abilities. 
For this I decided to research advanced locomotion within UE5, as the knowledge would help me for years to come, whether that be working within an indie team to showcasing my future work. 

WHAT I LEARNT

Throughout this project I learnt a fair amount, mainly the inner working of Unreal 5, how to set up a state machine and the event graph needed to run it. 
I also dabbled into prototyping code just as the vault system and Lock on system, stuff that would be very important if ever needing to test future animations. 

Additionally I tried to learn cascader, a new animation software that uses interpolation to add physics to animation, from my limited time using it I've come to the conclusion to use maya, while the help is nice, it massively restricts what you can do with it.  

DATE

2023

GENRE

Personal Project Deep Dive

SOFTWARE USED

Unreal Engine 5 | Maya | Cascada 

Breif

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