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Brendon Chadwick

Technical Game Animator & Motion Capture Technician.

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Technical Game Animator

Coming from a Background of Computing & IT I am very competent in the Technical side of animation. From Rigging and concerting meshes to Importing animations and setting up the systems that drive them. 

Skills

- Rigging
- Weight Painting
- Maya FBX Exports

- Engine Implimentation
- Locomotion Programming
- Prototyping

 

Software

- Autodesk Maya
- Unreal Engine
- Advanced Skeleton
- Blender
- VRoid Studio


 

Over the last year I have been Leading the Motion Capture Team at Falmouth University, where I have the responsibility of organizing shoots with clients, writing risk assessments. As well as running the shoot and setting up all the equipment. 

Skills

MoCap Team Lead -
Actor Directing -
MoCap Clean Up -

Code Implimentation -

Software

Xsens MVN -
Rokoko Studio -
Autodesk Motionbuilder -
Unreal Engine -

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Motion Capture Technician

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3D Character Animator

I have Spent 3 Years studying 3D Animation at Falmouth University, where I have developed a wide range of skills and techniques in animating for Games

Skills

- Character Animation
- Reference Shooting
- Team Organisation

- Optimization

Software

- Autodesk Maya

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