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Technical Game Animator
Coming from a Background of Computing & IT I am very competent in the Technical side of animation. From Rigging and converting meshes to Importing animations and setting up the systems that drive them.
Skills
- Engine Implimentation
- Locomotion Programming
- Prototyping
- Rigging
- Weight Painting
- Maya FBX Exports
Software
- Unreal Engine
- Autodesk Maya
- Autodesk MotionBuilder
- Advanced Skeleton
- Blender
- VRoid Studio
Last year I was Leading the Motion Capture Team at Falmouth University, where I had the responsibility of organizing shoots with clients, writing risk assessments. As well as running the shoot and setting up all the equipment.
Skills
MoCap Team Lead -
Actor Directing -
MoCap Clean Up -
Code Implimentation -
Software
Xsens MVN -
Rokoko Studio -
Autodesk Motionbuilder -
Unreal Engine -

Motion Capture Technician

3D Character Animator
I have Spent 3 Years studying 3D Animation at Falmouth University, where I have developed a wide range of skills and techniques in animating for Games
Skills
- Character Animation
- Reference Shooting
- Team Organisation
- Optimization
Software
- Autodesk Maya
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